See descriptions below for work I did on each shot
Procedurally modeled gingerbread house (see https://www.artstation.com/artwork/r94dwE)
Houdini RBD, debris, and smoke simulation; all work mine (except for textures and HDRI lighting)
Houdini fire simulation; all work mine
FLIP simulation for Martian Studios; custom toon shaders for rocks and line art; background by Martian Studios illustrators
FLIP simulation for informal sophomore summer project (all other work is not mine)
VFX for realtime graphics class (doll model & animation by Jeremy Nathaniel, layout by Kaleah Jackson, kitbash items by other class members)
RBD simulation for Martian Studios, all work mine except for textures
Procedurally modeled geode for Martian Studios, all work mine except for rock toon shader