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2022 Technical Animation Reel (Student/Contracted Work)

See descriptions below for work I did on each shot

Procedurally modeled gingerbread house (see https://www.artstation.com/artwork/r94dwE)

Procedurally modeled gingerbread house (see https://www.artstation.com/artwork/r94dwE)

Houdini RBD, debris, and smoke simulation; all work mine (except for textures and HDRI lighting)

Houdini RBD, debris, and smoke simulation; all work mine (except for textures and HDRI lighting)

Houdini fire simulation; all work mine

Houdini fire simulation; all work mine

FLIP simulation for Martian Studios; custom toon shaders for rocks and line art; background by Martian Studios illustrators

FLIP simulation for Martian Studios; custom toon shaders for rocks and line art; background by Martian Studios illustrators

FLIP simulation for informal sophomore summer project (all other work is not mine)

FLIP simulation for informal sophomore summer project (all other work is not mine)

VFX for realtime graphics class (doll model & animation by Jeremy Nathaniel, layout by Kaleah Jackson, kitbash items by other class members)

VFX for realtime graphics class (doll model & animation by Jeremy Nathaniel, layout by Kaleah Jackson, kitbash items by other class members)

VFX for realtime graphics class (doll model & animation by Jeremy Nathaniel, layout by Kaleah Jackson, kitbash items by other class members)

VFX for realtime graphics class (doll model & animation by Jeremy Nathaniel, layout by Kaleah Jackson, kitbash items by other class members)

RBD simulation for Martian Studios, all work mine except for textures

RBD simulation for Martian Studios, all work mine except for textures

Procedurally modeled geode for Martian Studios, all work mine except for rock toon shader

Procedurally modeled geode for Martian Studios, all work mine except for rock toon shader